LOG_002
Aug 2026
Bringing the World to Life
Three survival stats and no safety net, a utility AI that scores every action instead of following a priority list, personalities that drift from behavior, a knowledge economy that starts empty, and the first professions — Forager, Scout, Elder — that nobody assigned.
Survival & Emergence
Unreal Engine 5
LOG_001
Jul 2026
Building a World That Runs Itself
Painting biomes in a pixel editor, flood-filling connected regions into self-managing actors, fixing tile-grid seams with world-space UVs, and wiring up NavMesh without touching any movement code.
World Layer
Unreal Engine 5